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GameStop CEO Calls Sony's Disc-Free Decision Insignificant

GameStop CEO Calls Sony's Disc-Free Decision Insignificant

Photo: Tom's Hardware

Quick answer

GameStop CEO Ryan Cohen stated that Sony's decision to phase out physical discs by 2028 will not impact the company, as gaming (including discs) now accounts for just 12% of revenue, while collectibles and hardware…

GameStop CEO Ryan Cohen dismissed Sony's decision to stop producing physical game discs for consoles by 2028 as "completely irrelevant" to the company's business. In an interview with BloombergTech, he explained that the gaming segment, including both physical media and digital codes, accounts for less than 12% of GameStop's total revenue. The majority of income now comes from collectibles and gaming hardware.

Financial data for 2025 supports Cohen's statements: gaming sales generated $729.3 million (20.1% of total revenue), the lowest figure among all categories. By comparison, hardware and accessories contributed 50.7% of revenue ($1.84 billion), while collectibles made up 29.2% ($1.06 billion). Gaming revenue also declined by 27.5% year-over-year, while collectibles sales grew by 47.7%.

During the interview, Cohen also addressed GameStop's attempted acquisition of eBay. The company proposed a $56 billion buyout of all eBay shares, but the platform's board rejected the offer as "unattractive." Cohen now plans to approach eBay shareholders directly to pursue the deal.

Common questions

Why isn't GameStop concerned about Sony's disc phase-out?
GameStop's leadership considers the move insignificant since gaming sales (including physical media) now represent only 12% of total revenue, with collectibles and hardware generating the majority of income.
Which segments drive the most revenue for GameStop?
According to 2025 data, gaming hardware and accessories accounted for 50.7% of revenue ($1.84B), while collectibles contributed 29.2% ($1.06B). Gaming software sales, at 20.1%, continue to decline.
How did GameStop's revenue segments change last year?
In 2024, gaming revenue dropped by 27.5%, while hardware sales fell 12.3%. However, collectibles surged by 47.7%, offsetting declines in other categories.
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Prepared by the V-Help editorial team from the primary source with a published date.

Published by: V-Help.ru news desk

Source: Tom's Hardware